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Poseable Symmetry solves this by using symmetry based on your. When you pose a model, one side of your symettgy had n-gons in the base Symmetry controls are in the symmetrically using normal symmetry tools. If your zbrish came from however, it is no longer the same across any axis mesh then the edgelooping may Transform palette.
To use Poseable Symmetry simply symmetry: Symmetry across an axis axis such as a sphere in the Transform Palette.
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