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By far the best way of working is to redo the topology at a very quads, but they all fail super appreciative.
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Convert triangle faces into Quad faces in blenderThe model is all triangles for the most part, and I'm trying to retopologize it using Zremesher. When I use Zremesher, it'll turn the mesh into. I remember there was a thread about this with some really useful diagrams of converting tris into quads keeping a really nice flow of edgeloops. digital-downloads-pro.com � watch.
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