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Seems kinda strange through, as it is a feature and lowest subdivision level to be. If so, under geometry panel.
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Export low poly to zbrush to make detail | 278 |
Export low poly to zbrush to make detail | 889 |
Export low poly to zbrush to make detail | Use something like Zremesher to bring it down to a low poly level, then subdivide not necessarily as high as the original and project the detail to the low res version. Ah, yes, Im sorry. The first is the upperbody and shirt sculpt including the head, the second is the pants and the third is the pants back pockets. Which meant, I had to use HDGeometry instead. The main issue here is when I try to project the back pockets subtool, the result is terrible. The model has two HDGeometry subdivision levels and geometry subdiv levels for me to be able to bake the normalmap. |
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HOW TO EXPORT FROM ZBRUSH TO SUBSTANCE PAINTER HIGH POLY TO LOW POLY BAKING (BEGINNERS TUTORIAL)Step 2: Refine base mesh into high detail mesh in Zbrush. Step 3: Reimport the High detail mesh from zbrush into Blender. Step 4: Build lowpoly. The low poly is straightforward: move to your lowest subdivision levels (you can click "all low" in the subtool panel to automatically move all. digital-downloads-pro.com � high-detail-on-a-low-poly-mesh.
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