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See also How to move masked area in zbrush. OBJ is much simpler format files used to output your normals, etc and uv data. Adaptable file format for 3D the pivot point in maya.
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Zbrush Import ExportSelect the model you imported as FBX and save as a ZTL through the Tool palette. � Select your original model and press SubTool Master>Multi Append. From the. The imported file will create a new ZTool in the Tool palette. If there was a model in Edit mode then this will be swapped on the canvas with the new ZTool. During import you may be asked to select map image files if the plugin cannot automatically find them. Replies Try duplicating it, it'll put it in the proper spot if everything is the same in Maya - and delete the old subtool. that is odd.
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