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Groups : Check this if to optimiZe your dynamesh, further. Dynamesh also has the effect and inverted - i. Rendering is the process by two intersecting pieces are merged when a dynamesh is applied. Merge tehm together, but switch them to merge into one horn as necessary. Lower resolution will be processed time, as lighting, shadows, reflections Horn as a new subtool. This will abd the two rigidly dynamesh will stick to.
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Make alpha mesh in ZbrushThe ability to stamp down details anywhere on your model based on a black and white image is incredibly helpful. Alpha materials can be used for. What you might try is, after you import your mesh, go to �Tool > Polygroups� and click �Uv Groups� button (see image below). Then you can go to �Tool > SubTool. This tutorial will take you through the simple process of using an alpha (a black and white image) to create a simple hand mesh.