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And in doing so I always turn on backface masking when sculpting.
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And in doing so I always turn on backface masking when sculpting.
I used a default ZBrush renderer and a standard shader SkinShade4. The topology of the organic parts depends on the purpose of the project. In the case of the work projects, I do the retopology manually preparing it for future animation. Search Engine for 3D printable Models.
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